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"Daily PC Game Reviews: Preview - Naval War: Arctic Circle". ^ a b Naval War Arctic Circle Source Code! in 'Naval War: Arctic Circle' by BjornB (Oct 16, 2013).^ a b "The state of Naval War: Arctic Circle, no longer supported - SUBSIM Radio Room Forums".The graphics have been commented on as generally lower quality than expected. The game has frequently been likened to previous naval strategy games such as Harpoon, Red Storm Rising, Dangerous Waters and Fleet Command. Reception īefore release, Paradox Interactive gave out beta copies of NWAC to journalists for review purposes.
Arctic combat download pc code#
For example, "you can launch aircraft at maximum take-off weight with tailwind." End-of-support and source code release Īs of January 23, 2013, support for the game has been abandoned by Paradox and Turbo Tape Games, who released a statement saying: " Naval War: Arctic Circle has reached the end of its development, and patches or DLC for the title will no longer be produced under the Paradox Interactive brand." On October 16, 2013, the backend part of the game's source code was released to the game community under restrictive license terms. The development philosophy of the game, according to Turbo Tape Games, is that where there is potentially "a conflict between realism and gameplay, gameplay will win every time", which means that aspects of the game do not always reflect real life, albeit uncommonly.
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Turbo Tape Games have released a short series of textual and video 'developer diaries'. There are also civilian tankers, merchant vessels, fishing boats and passenger aircraft present in the game. Units and equipment in the game have properties and statistics reflect their real life counterparts as far as research by the development team allows. Serving or near-future serving real life sensors, armaments and ordnance are also included. The player can switch between the two views in the main display, and the other is shown in the smaller viewport.

The game interface contains two viewports, one large and one small, which host a 2D strategic view of the playable map, and a 3D view to observe controllable units. Release: 2012 Developer: Turbo Tape Games OS: 7, 8, 10 Processor: AMD Athlon 64 X2 Core 2 Duo 2.4 Ghz Graphics: Nvidia Geforce 7800 or Radeon X1800 Memory. The game is played in real-time, and no 'pause' functionality is available. The game environment consists of a 35 mil km 2 map, and features dynamic weather and a day/night cycle, which can affect certain game mechanics. Additionally, one-on-one multiplayer gaming is possible through Steam services. There are two differing single-player campaigns, narrated and played from Russian and NATO perspectives, and a 4-part tutorial. The game revolves around an imagined conflict in the Arctic Circle, where melting ice caps have opened up the region to exploitation for its raw materials. Naval War: Arctic Circle takes place in 2030, throughout the North Atlantic, Arctic Ocean and the Baltic Sea. The game comprises 35 million square kilometres of playable map, north of 66° 33′ 44″. There are thousands possible words from various aspects, so experiment by typing very short what you are looking for.Game interface mini-map. Keywords can be related to anything, allowing advanced filtration and specific results. Quotation marks can be used for whole phrase (example: "action rpg") or exact word (example: "4x"), and combined with exclusion if needed (example: -"action rpg"). Minus sign can be used for exclusion (example: -anime). It initiates high quality of realism in the game based on Unreal Engine 2.5 and cinematic sounds effects. The game presents World War III, which is caused by disputing over natural resources.
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